Art Center College of Design, Pasadena, Ca.
bachelor of science with distinction in transportation and entertainment design
Chicago School of the Art Institute, Chicago, Il.
courses in oil painting, painting analysis, foundry casting, drawing, and video
Art Center (Europe), La Tour de Peilz, Switzerland
exchange program in transportation design
Rhode Island School of Design, Providence, Ri.
courses in graphic design, drawing, and composition
"Battle Angel Alita", (a.k.a. Dolphin Project) Fox Studios/Lightstorm Entertainment director: James Cameron, production designer: Martin Laing
extensive development of characters, vehicles, sets, cities, and infrastructures
"The Terminal", 20th Century Fox director: Steven Spielberg, production designer: Alex McDowell
comprehensive articulation of interior sets and spaces
"Superman", Warner Brothers Studios director: Brett Ratner, production designer: Arthur Max
design and illustration of cities and environments
"X-Men 2", 20th Century Fox director: Brian Singer, production designer: Guy Dyas
design and illustration of sets and props
"Constantine", Warner Brothers Studios director: Tarsem Sing, production designer: Alex McDowell
design and illustration of sets
"Minority Report", 20th Century Fox director: Steven Spielberg, production designer: Alex McDowell
conceptual design and illustration of sets and props
Hauser, Westlake Village, Ca.
design and development of concept computers for the Intel release of Pentium 3, Key frames for Sensory Systems Interiors
Designworks/BMW, Newbury Park, Ca.
advanced conceptual design, scenario development, gaming, and illustration for automotive environments
Art Center College of Design, Pasadena, Ca. and Gnomon School of Visual Effects, Hollywood Ca.
instructor of visual communication, production design, and guest speaker
Rythm and Hues Studios, Los Angeles, Ca.
character and prop designs for Disney attraction, commercial storyboards, key frames, and illustrations for Anhueser Busch, Kraft, Honda, Intel, Hersheys, and Disney
Imaginary Forces, Hollywood, Ca.
conceptual, and sequence illustrations for title designs on Titanic, Mousehunt, Zoro, Avengers, and Disney Pictures
Landmark Entertainment, N. Hollywood, Ca.
set designs for Rolling Stones world tour
Milai, Tokyo, Japan
character and environment designs for video game
H.S.I., Los Angeles, Ca.
set and prop development towards commercials for United Airlines, Nike, Intel, and Visa
Restoration & Remodeling
designed and managed restoration of factory to house modern manufacturing facility as well as 5 residential remodels.
ideation of the hypothetical and application of design methodology towards the pragmatic. accurate communication of environments, characters and props via traditional and digital mediums
member of union 790 (matte painters & illustrators)
design history, finned automobiles, progressive architecture, 20th century antiques, industrial spaces and scrap, iredescence, natural wonders, and noise